In the same example, what if we made both the RTs, Left Tackles instead? In this case, every OT is a LT in the game. One way to solve this issue is to force every player to only play one position in the group. For example, if the CPU team has two LTs that are say, 90 and 89, and RTs that are 80 and 74, their depth chart may have the 80 RT starting over the 89 LT, because positional priority. While there is a Positional Change stage in the off-season, the CPU does not take advantage of this, and will not move players around to give them the best starting line-up possible. The original NCAA game had a somewhat dumb CPU. Improved position/depth chart logic via Recruit/Walk-On Database Update We had to revert back a few UI tweaks, but nothing critical was reverted back. We've been playing with this file a lot, but it is apparently very sensitive to file size growth. We discovered the bug had to do with UIS_ALL.DAT, which is a file that controls how the game's menu system and in-game user interfaces work. We apologize for the weirdness that was going on in prior releases, related to Position Change screen not showing any players. Note: Base Textures was upgraded to v2 on the downloads page, due to missing field lines.
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